To detonate them, the player can simply click on it, and the resulting explosion will kill any enemy units near the bomber. Once purchased, the player can click on a convert at the top-right corner of the game and send out dynamite strapped converts. The Demolition Lab may be purchased for 15,000 points. The more craftsmen there are trained, the faster heath will regenerate. When the castle is damaged, craftsmen rebuild, effectively restoring health they are unable to attack the invading enemy units, however. The Work Shop may be purchased for 25,000 points. The third spell allows the player to instantly convert an enemy unit to their side. The second spell is an explosion that inflicts massive damage to all units within range. (the first spell is gained with 1 wizard, the second with 35, and the third with 100) The first spell is an instant kill spell, instantly killing an enemy. The more wizards one has, the more spells can be cast. The Mana Pool may be purchased for 40,000 points it allows the user to train wizards, which allow spells to be cast by selecting the desired spell, then selecting the enemy on whom one wishes to inflict the spell. The more archers one has in their castle, the more frequently they will shoot arrows. Archers shoot arrows from the bottom-left tower of the castle, instantly eliminating any foe, although they can miss (these arrows can also kill the giant stick figure that is unable to be thrown). Found on the Wii Backup Disc and referenced in System Menu 3.0.Enemy units can be "converted" to your team, and can be trained as different unit types to help defend the castle.Īrchery may be purchased for 8,000 points. Region free update partition, seen on early discs like Wii Sportsĭummy title ID used in channel installer partitionsĬontentTestD.wad. Update partition for factory titles ( RVL-CPU-01) Non-disc titles that use this title type are listed here. A partial list of example games and their IDs is found on the Disc based games page. Games found on retail game discs have Title-IDs starting with 00010000, or 00010004 if they install a channel. VWii only NANDLoader common for all titles, used as an Ancast Image to boot titles.Ī version of the Dragon Quest X apploader in Ancast format. Internally called: "GAMECUBE BOOTROM for REVOLUTION"Ġ0000007: vWii essential system titles Title IDģ versions per region have been released. GameCube compatibility IOS - active while GameCube games are being played on the Wii. Used to start GameCube games - sets Hollywood speed to 162MHz, loads boot2, which then eventually loads MIOS This title ID is used in the boot2 TMD it does not exist in /title.įirst PPC code to execute on the Wii during startup it is loaded into RAM by IOS and then bootstrapped with 6 instructions from the Hollywood chip. Information on those can be found in the IOS History page. In the table below are the essential System Titles excluding all IOS modules. Also used for promotional GameCube disks. (The System Channels use this, and so do all the ones you can buy in the Wii Shop) The following system codes are known to exist: Custom Channels (such as the Homebrew Channel) do not usually follow these codes, and no 00000001 titles use them (because they are unneeded). The system code is the first letter of the four-letter title ID (the first two digits in the second section in hexadecimal notation). System codes are used to determine what type of title it is. Also used by DVDX v1-v6 and The Homebrew Channel versions 1.0.4 and earlier. Used by some WiiWare / Virtual Console titles. Japanese Import to USA and other NTSC regions. Japanese Import to Europe, Australia and other PAL regions.Īmerican Import to Europe, Australia and other PAL regions. Unofficially used by The Homebrew Channel 1.0.5 and newer. Zelda: A Link to the Past.įrench-speaking regions. Used by emulated games released in mainland China on the Nvidia Shield TV. System channels like the Mii Channel use it. The following region codes are known to exist:Īll regions. Essential system titles save for system "channels" with region specific information, do not use region codes. The region code is the last letter of the four-letter title ID (the last two digits in hexadecimal notation). Region codes are used to determine what region a title belongs to. 9 00010004: Game channels and games that use them. 6.2 00010001-Exxx : Virtual Console Arcade Games.4 00000007: vWii essential system titles.
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